The Bounty Hunter goes in for the killer combo with shotgun and pistols. This deck involves building up to an overwhelming attack with guaranteed critical hit and penetration. Hindered enemies are vulnerable to the bonus effects of the Bounty Hunter's pistol and shotgun attacks.
With a passive ability set geared towards inflicting and exploiting debuffs, the Bounty Hunter works best focusing on a target and grinding it down.
Abilities & Adds
Sawed Off – Each successful hit with Pump Action reduces the target's damage output for a short time. Sets Weakened state.
Pinned Down – Whenever you penetrate, you slow the target. Sets Hindered state.
Bad Break – Whenever you hit a Hindered target, you also reduce all healing effects on the target. Sets Weakened state.
Gunsmoke – Whenever you set a Weakened state, you also deal a small amount of damage.
Invasive Measures – Whenever you hit a Weakened target, you have a chance to build a weapon resource for the weapon that activated Invasive measures.
One in the Chamber – Whenever you critically hit, you deal an extra hit for a moderate amount of damage.
Close Quarters – Whenever you hit a target in a short range, that target is slowed. Set Hindered state.
Pumped Action – An attack that deals a moderate amount of damage in a cone in front of you.
Stopping Power – An attack that deals a large amount of damage in a cone in front of you. Exploits Hindered state.
Set ‘Em Up – An attack that deals a large amount of damage to your target and nearby targets. Exploits Hindered state.
Kickback – You fire at your target and Dash backwards, dealing a moderate amount of damage in a column behind you.
Sticky Drone – Ability that summons a drone that causes the next 2 incoming attacks to backfire, rooting your attacker. Sets Hindered state.
Takedown – A single target attack that deals a large amount of damage and slows the target. Sets Hindered state.
Shotgun Wedding – A channel attack that deals a large amount of damage in a cone in front of you, over multiple hits. For each successful hit, the next hit will deal increased damage.