The Gunslinger is quick on the draw with pistols and elemental powers - Old West and New Magic. This deck specialises in inflicting and empowering chain attacks. A Gunslinger can quickly chain critical hits and damage-over-time effects across several targets. Supporting abilities encourage further chain reactions on each hit.
As a Gunslinger works best outnumbered, they also need to work fast. Keeping up critical hits provides a small boost to speed.
Abilities & Adds
Chain Reaction – Whenever you successfully hit with a Chain ability you also apply a small amount of damage over time. Sets Afflicted state.
Chain Feed – Increases the efficiency of all Chain abilities.
Mind over Matter – Whenever you critically hit, you also deal a small amount of damage overtime. Sets Afflicted state.
Elemental Force – Every eighth attack you unleash is guaranteed to critically hit.
Criticality – Whenever you critically hit an Afflicted target, you trigger a Chain attack that will deal a moderate amount of damage to nearby enemies.
Running Circles – Whenever you critically hit, your movement speed is slightly increased for a short time.
Seal the Deal – Every second resource consuming ability you activate will deal significantly increased damage.
Arc Flash – A Chain attack that deals a moderate amount of damage to your target and jumps to nearby enemies.
Semi Auto – A channeled Chain attack that deals a large amount of damage to your target and jumps to nearby targets.
Electrical Storm – A Chain attack that deals a large amount of damage to the target before jumping to nearby targets.
Deadly Aim – Increases the critical hit chance of everyone in your group for a short time.
Sticky Drone – Summons a drone that causes the next two incoming attacks to backfire, rooting your attacker. Sets Hindered state.
Flashpoint – A single target attack that deals a small amount of damage and damage over time. Sets Afflicted state. Conditional effects.
Gun Crazy – A channeled series of rapid shots that deal increasing damage.