The Bodyguard, taking no chances, fields a hammer and shotgun. This deck supports dealing with many enemies at once, prioritising devastating blast attacks that reduce opponents' effectiveness. The Bodyguard is also built for survivability, with stacking protection buffs and a strong block ability.
The elite abilities allow the Bodyguard to take even more punishment, providing multiple buffs and emergency health regeneration.
Weapons: ![]()
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Abilities & Adds
Passives:
Blast Corps – All your Blast attacks add a small damage component to the consecutive attack.
Improved Blasts – All your Blast attacks will also set Weakened state.
Tenderising – Whenever you successfully hit a target in the Weakened state, you deal a small extra hit.
Stone Cold – Reduces the recharge time of Stonewalled.
Gunsmoke – Whenever you set a Weakened state, you also deal a small amount of damage.
Bullheaded – Whenever you successfully hit with a Blast attack, your mitigation is increased for a short time.
Forged in Fire – Whenever you drop below half health, you get a large heal over time effect.
Actives:
Fire and Forget – A Blast attack that deals a moderate amount of damage in a column in front of you.
No Mercy – A Blast attack that deals a large amount of damage in a column in front of you. Guaranteed to critically hit shortly after killing an enemy.
Both Barrels – A Blast attack that deals a large amount of damage in a cone in front of you.
Beatdown – A single target attack that deals a small amount of damage and knocks the target to the ground for a short time. Sets Impaired state.
Touchdown! – Leap to your target and deal a large amount of damage to nearby enemies as you land.
Stonewalled – Greatly increases your chance to block for a short time.
Unstoppable Force – While active you grow in size, have more health, are immune to CC, have decreased movement speed, and significantly increased block chance.
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