The Paladin is an agile front-line fighter, wielding blades and dual pistols. The deck revolves around using rapid focus attacks to set up a variety of damage-over-time effects. An effective Paladin will use a run-and-gun techniques to rapidly inflict and exploit their damage-over-time abilities.
Using both elite abilities, the Paladin can maintain battlefield mobility, while each successful attack build towards inflicting damage-over-time on surrounding enemies.
Weapons:
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Abilities & Adds
Passives:
Seven and a Half Samurai – Focus attacks are more effective
Increased Focus – Focus attacks have an increased chance to Crit
Finish the Movement – At the end of channeled attacks, gain 1 primary resource
Fortunate Strike – Whenever you attack an Afflicted target, gain a chance to deal additional physical damage
Incision – Penetrating hits against any target applies the Afflicted state and deals physical damage
Destiny Fulfilled – With the Destiny ability, if you hit the target of this DoT with another attack, the DoT explodes dealing physical damage
Flight of Daggers – Each attack increases the counter, when the counter reaches 5, it culminates in a point blank AoE DoT dealing physical damage and applying the Afflicted state
Actives:
Hair Trigger – Channeled Focus attack dealing physical damage, builds 1 resource for each equipped weapon
Chop Shop – Channeled Focus point blank AoE dealing physical damage
Shootout – Channeled Focus attack dealing physical damage, consumes all Pistol Resources
Trial by Swords – Single target attack dealing physical damage, Non-Glancing hits against the target apply an Impaired state and stun it
Spiral of Death – A frontal Column Dash point blank AoE dealing physical damage
Destiny – Deals physical damage, Non-Glancing hits against an Afflicted target applies a DoT, consumes all Blade Resources
Master’s House – A pulsating persistent point blank AoE that provides resistance to snares and roots, plus increases movement speed
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